Collect all stars in each level, then reach the CORE exit. You are a Vector Technician inside a corrupted digital blueprint. The only way forward is to exploit the geometry.
THE PHASE SHIFT
Press PHASE at any time — even in mid-air — to flip the world. Platforms, stars, hazards all mirror vertically. You start with 3 charges. Each star collected refills one charge.
CONTROLS — SOLO (KEYBOARD)
AD or ←→ Move W or SPACE Jump F or S Phase Shift R Quick restart ESC Exit to level select
CONTROLS — VERSUS
P1:WASD Move/Jump F Phase P2:↑←↓→ Move/Jump SHIFT Phase ESC Exit to level select
HAZARDS & ENEMIES
SPIKES — Red triangles kill on contact. Phase to flip them out of your path. DRONES — Patrol back and forth. Touch them = death. They also flip when you phase. MOVING PLATFORMS — Carry you along, but be careful at the edges.
THE EXIT (CORE)
Some cores require a specific dimension to open. ALPHA = arrive from top side, OMEGA = flipped side. ANY = open always once all stars collected.
TIPS
• You can phase mid-air — time it to land on flipped platforms. • Coyote time: you can jump briefly after walking off a ledge. • Jump buffering: press jump just before landing — it fires on contact. • Stars refill charges — prioritize pickups to stay flexible.